LIGHT MIXING – Explore lighting possibilities interactively in real-time. And flexible post-processing features that save you time and let you go beyond just rendering. It brings a modern and efficient material library workflow, faster look-development with material presets. and more advanced conversion and scene fix tools.Support for CG Artist, Studio and student during COVID-19 time
Convert Corona Displacement Mod to V-Ray Displacement Mod.Convert scene cameras to V-Ray Physical Camera (see support cameras here).Convert scene lights to V-Ray lights (see support lights here).Backed procedural textures for converted materials.Batch conversion of materials in multiple *.max files.Convert V-Ray materials to Standard materials (see support materials here).Convert supported materials to V-Ray materials (see support materials here).from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.
V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc.
This is major update of the script, so it may not be as stable as before. Region render was not set properly during the rendering.Crash when vray ir/lcache maps are set to auto-save."projectname" keyword added which resolves to project's folder name.I didn't have a chance to check it on a clean machine. Probably it requires Deadline 3ds max Submitter installed. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog"). Enter deadline repository address and check " Use Deadline" checkbox. Very basic imlementation, it allows you to submit your jobs on a deadline server. Limited support for camera objects in xref scene files (Only root objects in first level xrefs.
CoronaSun supported inside Daylight System.Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow.